Modo is an innovative 3D modelling, painting and rendering software designed to accelerate the creation of world-class models, associated colour and normal maps, and ultra high-quality renderings.
Modo delivers the next evolution of 3D modelling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, Modo is a true end-to-end solution that includes true 3D sculpting tools, animation and network rendering! More than just features, Modo is a truly elegant integration of technology, raw horsepower and refined workflow.
Modo has the fastest, most advanced polygonal and subdivision surface 3D modelling environment available, specifically designed to help you accomplish more in less time than ever before. The new integrated Sculpting tools in Modo make it easier than ever to modify your base meshes with organic control or to add high frequency detail. New Profile Presets speed fillet and bevelling tasks, and snapping tools help you model with precision. And in Modo, UV editing is no afterthought—it is at the core of the package. The modelling and selection tools in Modo are honed by years of experience to work just as you expect them to. Superior navigation controls in Modo and rich OpenGL views make the visual experience of modelling in Modo as rich as the toolset.
With Modo, you have an integrated painting system that delivers what many believe is the most pleasing 3D painting experience available. Modo leverages GPU technology and multi-threading to take advantage of modern OpenGL hardware, letting you stroke details onto your 3D models with speed, and see Normal maps, Displacement maps and transparency as you paint in the viewport. There is something about painting directly on a 3D model that is incredibly satisfying. And more than just being fun, it is a highly efficient way to create or modify the textures on your model because you can see exactly where you are painting all the time. In addition to painting on 3D objects, you can also paint in 2D, or paint on the backdrop item — or on image sequences. Modo delivers the right combination of performance, tools and feedback for the ideal 3D painting experience.
modo 601 is equipped with one of the world’s great renderers for creating gorgeous images and animations – and for baking out everything from HDRI files to textures for game engines. The Luxology renderer is provided as both a final render engine and as an optimized Preview Renderer that updates nearly instantly as you model, paint or change any item property within modo. The renderer is an over-achiever that offers that rare blend of speed and quality, and is licensed for network rendering.
Modo provides an animation system that combines a strong feature set with a modern user interface. With Modo’s intuitive animation controls, you can produce animated product assemblies, architectural walkthroughs and motion graphics. You can also read in animation files from other systems and render character animation and dynamics in Modo.
modo 601 now includes built-in rigid and soft body dynamics for the creation of astonishingly realistic animations where objects collide and deform and come to rest according to the laws of physics.
In Modo, sculpting and traditional modelling are brought together in one application. Modo offers two sculpting methods: mesh-based and image-based. You can use the sculpting tools to quickly push and pull your model into the shape you want or to add organic details not achievable with traditional modelling tools. Together, the combination of modelling and integrated in one application makes for a uniquely powerful 3D content creation experience.
modo’s paint tools provide one of the most natural painting experiences in 3D. Multi-threaded performance, a refined user interface, world-class tools and the ability to paint directly on any image in the Shader Tree make painting in modo a breeze.
Use Modo in the production pipeline with leading software packages, such as Solidworks, Rhinoceros, Shark, Google SketchUp, Photoshop, 3ds max, Maya, Lightwave 3D and many more.