Automated render-ready materials
Automatically convert render-ready materials or tweak them with just a few clicks.
Transmutr extracts as much data as possible from the source file to automatically create render-ready materials. This saves you from tedious manual work to recreate materials that were already made in the source software (3dsmax, etc).
Of course, you can easily edit and tweak the materials by adding maps or adjusting the main values.
With a single click, Transmutr can generate proxies for V-Ray, Thea and Enscape. For the placeholder, you can choose between various options, like Bounding Box, Face Skipping, Simplified Geometry, Billboard, etc.
Simplify high-poly objects with millions of faces down to a few thousands or hundreds. As SketchUp cannot handle very high-poly objects, Transmutr can drastically reduce the number of faces, while preserving the overall shape of the original object. You can fine-tune the simplification level to get exactly the result you want.
Direct link with Quixel Megascans Bridge
With a couple of clicks, you can send Megascans assets from Quixel Bridge to SketchUp. Transmutr will make sure everything is converted correctly, you will get all the materials settings set up in the Megascans asset, down to the perfect amount of reflection or displacement.
Adjust units, scale and axis
Scale the model, adjust the origin or change the Up Axis with just a couple clicks.
Clean model hierarchy
Transmutr keeps the model hierarchy, while simplifying it to avoid redundant nesting. Transmutr supports instancing, and will generate components in this case. Otherwise, it will generate groups.
All render engines can benefit from Transmutr!
Transmutr generates render-ready materials and proxies for V-Ray, Thea and Enscape. But if you use another render engine, you can still take advantage of Transmutr’s clean files, geometry simplification, direct link with Megascans, etc!