V-Ray NEXT for 3ds Max Workstation [Perpetual]

£730.00 + VAT [£876.00]

V-Ray NEXT for 3ds Max Workstation [Perpetual]

V-Ray Next Scene Intelligence delivers faster, more precise ray tracing for cleaner sampling and more accurate rendering. That means you work smarter — not harder — by automating steps that used to take up valuable time. V-Ray for 3ds Max is a complete lighting and shading solution that can be flawlessly integrated in every 3D artist and designer’s workflow. The flagship rendering software has set the industry standard for speed, reliability, ease of use and render quality. Even Hollywood has acknowledged how important V-Ray is: Creator Vladimir Koylazov was honored with an Academy Award in 2017

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Description

V-Ray NEXT for 3ds Max Workstation. What’s it used for?

  • Architectural visualisation
  • Automotive and product design
  • Industrial design
  • Game cinematics
  • Visual effects in film and television
  • Virtual reality

Key Differentiators

Quality: V-Ray comes with all the lighting, shading, and rendering tools you need to create professional, photoreal imagery and animation.

Power: Built to handle your biggest projects and your toughest scenes. Render anything and everything with V-Ray.

Speed: Spend less time waiting and more time being creative. Deliver your best work and never miss a deadline. optimised speed and scalability.

Creative control: V-Ray puts you in the driver seat. You’re in control. With V-Ray’s versatile features, you can choose the best approach for your scene.

Smart integration: Work the way you want – without interruption. V-Ray’s seamless 3ds Max integration keeps your workflow fluid and smooth.

An industry standard: Independent artists and top studios choose V-Ray every day to create world-class designs and visual effects

Streamlined pipeline across different platforms. Most studios already have a V-Ray integrated pipeline. With the wide range platforms that V-Ray supports, it’s easy to merge assets or exchange projects for material coordination and consistency across platforms. For example, users can share materials or render geometry from V-Ray for Rhino to V-Ray for 3ds Max, or vice-versa. With the V-Ray scene manager it is possible to share a whole scene between V-Ray for 3ds Max or Nuke.

New Features

Powerful Scene Intelligence: V-Ray Scene Intelligence analyses your scene to optimise rendering. You automatically get the best quality in less time. V-Ray Next introduces two new features powered by scene intelligence — Adaptive Dome Light and Automatic Camera Exposure.

Adaptive Dome Light: The new Adaptive Dome Light delivers faster, cleaner and more accurate image-based environment lighting. It’s extra fast at rendering interiors and removes the need for skylight portals.

2x faster GPU rendering: Built on a new multikernel rendering architecture, V-Ray GPU is twice as fast. And with support for more of your favourite V-Ray tools, it’s ready to speed through your high-end production scenes.

GPU Volume Rendering: V-Ray GPU now supports volumetric effects like smoke, fire and fog. Render OpenVDB, Field3D and Phoenix FD volume caches at blazing speeds.

NVIDIA AI Denoiser: Instantly remove noise while rendering with IPR. Based on AI-accelerated technology from NVIDIA, interactive denoising works exceptionally well for previews — even with only a few samples.

Lighting Analysis: Accurately measure the light levels in your scene. Render false colour heat maps and light value overlays with new lighting analysis tools.

Physical Hair Material: Render more realistic-looking hair with accurate highlights using the new V-Ray Physical Hair Material. Melanin controls make it easy to select any hair colour — from blonde, to brunette, to redhead. And for more rebellious punk rock looks there are hair dye colours too.

V-Ray Switch Material: Now with a single V-Ray Switch Material you can apply several materials to the same object. And then switch to the one you want at render time. It’s perfect for rendering material options, adding random variations, and creating extra passes for compositing.

V-Ray Plugin Material & Texture: Load any texture or material that’s available in V-Ray Standalone and render it in V-Ray Next for 3ds Max. Using the new V-Ray Plugin Texture and VRay Plugin Material, you can use any V-Ray procedural texture or even create PBR materials for Unity and Unreal.

Denoised Render Elements: For more control in compositing, you can now denoise individual render elements and recompose them back to the denoised beauty pass. And it works with the standalone denoiser for animation.

Key Features

Highly-optimised ray tracing: Render professional-quality, photorealistic images and animation with V-Ray’s adaptive ray tracing technology.

Powerful GPU rendering — now with hybrid mode: V-Ray GPU CUDA now renders on CPUs as well as GPUs, to take full advantage of all available hardware.

V-Ray IP: Fully interactive production rendering.

V-Ray Denoiser: Automatically remove noise and cut render times by up to 50%.

Photorealistic cameras: Real-world camera controls let you work like a photographer. Render images with detailed depth of field and cinematic motion blur.

Interactive lens effects: Instantly add GPU-accelerated glare and bloom for added photorealism. Fine-tune lens effects interactively while you render.

Resumable rendering: Stop your render at any point and pick up where you left off.

Global illumination: Choose from several global illumination options – exact, approximate or a hybrid of both.

Adaptive Light: New algorithm that dramatically speeds up rendering in scenes with many lights.

Accurate lights: Simulate any type of natural, artificial, or image-based lighting. With a wide range of light types, including area lights, physical sun & sky and IES lights, you can render any lighting scenario.

Proxy geometry: Render massive scenes with proxy objects. V-Ray proxies efficiently replace complex scene geometry and load only at render time.

Specialty geometry: Create unique geometry like infinite planes, metaballs and isosurfaces, particles and object cutaways with render-time booleans.

Virtual reality: Experience your project in virtual reality. Create content for popular VR headsets with 6×1 cubic and spherical stereo camera types.

Physically-based materials: Create any type of physical material. From multilayered car paint to accurate subsurface scattering, you can make any material imaginable.

ALsurface material: General-purpose shader by Anders Langlands includes built-in SSS controls; popular for skin.

Glossy fresnel: New, physically-accurate reflection model.

VRscans material library support: 650+ scanned materials. Import and render directly in V-Ray.

Memory-efficient textures: Work with production-ready, multiresolution tiled textures from your favourite applications, like MARI, Mudbox and Zbrush.

Triplanar Mapping: Quickly apply seamless textures without UVs.

Rounded Corners: Generate perfectly smooth edges at render-time with no extra modelling.

Hair & fur: Render realistic hair efficiently and flicker-free. V-Ray includes procedural fur, optimised hair shaders, and supports 3ds Max Hair&Fur, HairFarm and Ornatrix.

Clipper with render-time booleans: Create complex cutaways and sections using any mesh object.

Volumes: Render fog, smoke and atmospheric effects that respond correctly to light. Bring in volume grid caches from Houdini, FumeFX and PhoenixFD.

Aerial perspective. Simulate natural looking skies with realistic atmospheric depth.

Render elements: 37 unique beauty, utility and matte passes give you more control over your rendered images for compositing.

Full light select render element: Now with full support for GI, reflections and refractions for accurate light mixing in post.

Cryptomatte: Automatically create ID mattes with support for transparency, depth of field, and motion blur.

V-Ray frame buffer: Review, analyse and post process your renders directly in V-Ray’s advanced frame buffer. You can be sure your images will match your final output.