What’s new in Rhino 6?
Rhino 6 for Windows, fully embraces Grasshopper – the wildly popular visual programming language – by “baking it in.” Grasshopper is no longer beta; it’s a stable development environment. Here are some of the highlights.
Used in some of the most ambitious design projects of the past decade, Grasshopper, like Rhino, has become a robust development platform. Grasshopper provides the foundation for many third-party components ranging from environmental analysis to robotic control.
The Grasshopper bundled with Rhino 6 is the same Grasshopper you have been using, plus many enhancements.
During nearly every phase of design, you need to communicate, getting “buy-in” from clients, customers, collaborators, or the public at large. We’ve improved Rhino with the aim of helping you present your work: be it “quick and dirty” or “high-res glossy.” With major changes to Rendering, Materials, or just plain capturing the viewport, it’s now easier and faster to present, discuss, make decisions, and iterate.
Quick Capture Your Idea. Snapshots allow you to save – and return to – states of the appearance your model.
Raytraced Viewport Mode
Fast, interactive raytracing in the viewport, accelerated on the GPU of modern CUDA and OpenCL graphics cards.
The default rendering settings are much cleaner in Rhino 6. The new defaults are modelled on a typical product design studio from the real world. They include a white background with an automatically adjusted ground plane – and nice soft shadows and lighting from big studio light panels. This means you get beautiful reflective diffused lighting all around your model, even in deep cavities.
All new models will have these updated defaults, and it’s easy to convert older models just by pressing the “Reset to Defaults” button on the Rendering Panel.
It’s now even easier to create and assign materials, with new simple materials stripped of their geeky names, and a material library packed full of ready-to-use, real-world scale textures.
Add some simple paint and metal materials – all you need to do is change the color to the way you like it. No jargon. The rendered viewport already shows you how they will look.
Open up the library panel and browse through hundreds of textured materials, ready to drag and drop right onto your model.
All of the materials are real-world scale so there’s no need to fiddle around – it all just works!
Per-face material assignment – finally eliminates the step of extracting faces just to change the material.
Decal Placement is simplified and easier to use.
UV Unwrapping now works on multiple objects, making it easier to set up texture maps.