V-Ray Next for SketchUp, update 1 features an improved user experience for some of your favourite V-Ray tools, faster interactive rendering and powerful new functionality to make it much easier to manage your scenes.
Deep SketchUp integration: Enjoy a natural, streamlined design workflow that leaves more room for creativity.
SKETCHUP COLOURISATION SUPPORT: V-Ray now fully supports native material colourisation. Make colour corrections on standard SketchUp materials and see the effect right away in the V-Ray Frame Buffer.
IMPROVED USER EXPERIENCE: It’s easier and smoother to use your favourite V-Ray tools, including light creation, Infinite Plane and Scene Interaction. The tool cursor looks the same as SketchUp’s, and the SketchUp Instructor features detailed descriptions and animated presentations on how to use V-Ray tools.
Optimised performance: Faster renders across the board.
OPTIMISED INTERACTIVE RENDERING ON THE CPU: More responsive CPU interactive rendering when editing scene camera, lighting and materials.
NEW LIGHT CACHE ALGORITHM: The new default hash map Light Cache calculation mode resolves most common artifacts and is optimised and more stable when used in animations.
Streamlined workflows: Maximum creative control, minimum effort.
CRYPTOMATTE ELEMENT: The Cryptomatte render element automatically generates and stores object- or material-based masks. It’s perfect when you need to accurately select objects in post-production.
QUICK DENOISER ENGINE SWITCH: A denoiser engine switch is now available in the main renderer rollout. Switch from V-Ray to NVIDIA AI denoising without the Denoiser advanced parameters panel.
UPDATED VFB LENS EFFECTS: Simulate real-world camera lens effects with new procedurally generated dust and scratches.
COLOUR PICKER TEMPERATURE: The V-Ray colour picker introduces a Kelvin temperature slider, which automatically provides a corresponding RGB colour allowing you to save and modify a temperature value for every colour slot.
Chaos Cloud is a simple, fast and smart remote cloud rendering service with single-click job submissions directly from V-Ray. Chaos Cloud is available now and accessible via a button within V-Ray for 3ds Max, Maya, Rhino, Cinema 4D, Revit, Modo, Houdini [beta] and SketchUp (Next and 3.6 editions).
The Chaos Cloud service removes unnecessary workflow complexity, such as the installation of plugins, manual asset uploads, and virtual machines setup. Chaos Cloud is designed with architecture and product visualisation in mind. It is the optimal solution for workflows that require multiple design iterations, and it pioneers a smart-upload mechanism that breaks down the scene and fetches only elements that have been changed. The service also delivers on Chaos’ promise to keep revolutionising the way movies are made. Chaos Cloud leverages cloud capacity to render an entire shot in the time it usually takes to render one frame. Part of the service is a mobile-friendly job-monitoring portal that allows for simple job edits and on-the-go job resubmission, even without access to the scene itself. Chaos Cloud is a simple integrated service that brings fast cloud rendering to individual V-Ray users in the architectural visualisation, product design and VFX industries. It addresses the need for a streamlined, user-friendly, remote-rendering service for architects, visual artists and product designers. It is designed for users with a low tolerance for technical complexity seeking workflows that do not hinder their iterative creative processes. Chaos Cloud does not target users with complex and more complete production pipeline use cases
KEY FEATURES Smart Sync. Chaos Cloud automatically uploads exactly what it needs to render. And whenever a scene is updated, it only re-syncs the data that’s changed — keeping upload times to the absolute minimum. Remote Control. Adjust job settings in the Chaos Cloud dashboard without having to resubmit a scene. Live View. Watch a render as it happens from anywhere on any device. As soon as a job is submitted, users can monitor its progress from a computer, tablet or even a smartphone. Smart Vault. Chaos Cloud stores projects in the cloud, including assets, so they only need to be uploaded once
V-Ray Next for SketchUp is more than just a rendering engine. Designed to fit right within your SketchUp workflow, V-Ray Next for SketchUp gives you the added power to quickly and easily create photorealistic renders. Whether you want to show off a new model or visualise your most detailed 3D scene, V-Ray Next for SketchUp will help take your work to the Next level. V-Ray Next for SketchUp features greatly improved workflow, making it easier and faster than ever to interact with your SketchUp scene, organise your assets, set up lighting, and render your best work. Smarter tech like 3D Scene Intelligence can now automatically analyse and optimise your renders for you, plus take advantage of many performance optimisations for both CPU and GPU rendering. What’s more, on average GPU rendering has been accelerated to be twice as fast as before. V-Ray Next for SketchUp is immediately compatible with the new SketchUp 2019, as well as versions 2016-2018. Buying options: Workstation [Perpetual], Student [Annual], Workstation [Annual], Render Node [Annual] Register for the FREE ChaosGroup V-Ray NEXT for SketchUp webinar here
WHAT’S NEW STREAMLINED WORKFLOW
V-Ray Scene Importer. Import any .vrscene file directly as a SketchUp model with correctly sized and positioned objects, proper texture placement, lights and proxy references New toolbar. Provides new access to top tools and simplified UI controls that will make it easier to set up cameras, adjust render settings and manage scenes Improved Batch Rendering. Use the Cloud Batch Render function to render a SketchUp Scene batch on the V-Ray Cloud Scene interaction tool. Get direct access to any level of the SketchUp hierarchy, so you can interactively adjust materials and light properties whenever an object is selected Customisable viewport styles. Easily customise the way V-Ray items are displayed in the SketchUp viewport and hide them at will.
Asset Library Management. Manage assets of any type in an intuitive customizable folder structure. Quickly search through huge number of assets in either the built-in library or in any other library location Asset Outliner. List and manage materials, lights, geometries, render elements and textures in a unified way and visualize shader hierarchies Texture instancing. Map multiple material parameters with the same source texture to simplify the shader structure and management Multi-selection. Select multiple scene or library assets as well as multiple toolbar filters to speed up your workflow Universal asset preview. View preview of materials, lights, textures and render elements in a single viewer. Observe how parameter changes affect the appearance of the asset in a specific isolated setting Intuitive asset creation. Quickly create new assets in the Asset Editor from the footer create menu, outliner filter icons or form the library Create section Material ID & MultiMatte Render Elements. Render 2D masks of 3D objects for quick fixes in Photoshop and other image editors UI display levels. Use either the Basic set of asset parameters or activate the Advanced mode to list all options
Material Metallnes. Added support for PBR shaders with its new Metallic layer of the Generic material
Curve Color Correction. Remap any texture colour values using R, G, B or H, S, V curve controls
Custom output resolution. Specify custom pixel resolutions without bothering with the aspect ratio
Intuitive camera UI. Redesigned layout for the camera controls letting you manipulate the quick and advanced parameters at the same time Redesigned render settings UI. Better organisation for the advanced render settings with new functionality added
Adaptive Dome Light. Removes the need for setting up skylight portals, significantly speeding up your workflow when setting up interior scenes
New Lighting Analysis Tools. Now easier to visualise a scene’s real-world illumination values in lux or foot-candles Automatic Exposure and White Balance. Once a scene loads, Auto exposure and white balance return the right settings, making the entire process point-and-shoot simple
Modernised shaders. The internal shader structure used in V-Ray for SketchUp is updated and modernised. This improves the render speed, GPU Engine feature support and V-Ray Cloud compatibility
Render speed. V-Ray now renders twice as fast on average thanks to a large number of performance optimisations Twice as fast V-Ray GPU. New rendering architecture renders twice as fast across GPUs with support for more of V-Ray’s high-end production features and bucket rendering mode
Denoising with AI. Use the new NVIDIA AI Denoiser to instantly remove noise while rendering and make close to real-time iterations
Denoised Render Elements. Using the default V-Ray Denoiser, you can also now denoise separate render elements for added control in post production