V-Ray Next for SketchUp is more than just a rendering engine. Designed to fit right within your SketchUp workflow, V-Ray Next for SketchUp gives you the added power to quickly and easily create photorealistic renders. Whether you want to show off a new model or visualise your most detailed 3D scene, V-Ray Next for SketchUp will help take your work to the Next level.
V-Ray Next for SketchUp features greatly improved workflow, making it easier and faster than ever to interact with your SketchUp scene, organise your assets, set up lighting, and render your best work. Smarter tech like 3D Scene Intelligence can now automatically analyse and optimise your renders for you, plus take advantage of many performance optimisations for both CPU and GPU rendering. What’s more, on average GPU rendering has been accelerated to be twice as fast as before.
V-Ray Next for SketchUp is immediately compatible with the new SketchUp 2019, as well as versions 2016-2018.
Buying options: Workstation [Perpetual], Student [Annual], Workstation [Annual], Render Node [Annual]
Register for the FREE ChaosGroup V-Ray NEXT for SketchUp webinar here
V-Ray Scene Importer. Import any .vrscene file directly as a SketchUp model with correctly sized and positioned objects, proper texture placement, lights and proxy references
New toolbar. Provides new access to top tools and simplified UI controls that will make it easier to set up cameras, adjust render settings and manage scenes
Improved Batch Rendering. Use the Cloud Batch Render function to render a SketchUp Scene batch on the V-Ray Cloud
Scene interaction tool. Get direct access to any level of the SketchUp hierarchy, so you can interactively adjust materials and light properties whenever an object is selected
Customisable viewport styles. Easily customise the way V-Ray items are displayed in the SketchUp viewport and hide them at will.
Asset Library Management. Manage assets of any type in an intuitive customizable folder structure. Quickly search through huge number of assets in either the built-in library or in any other library location
Asset Outliner. List and manage materials, lights, geometries, render elements and textures in a unified way and visualize shader hierarchies
Texture instancing. Map multiple material parameters with the same source texture to simplify the shader structure and management
Multi-selection. Select multiple scene or library assets as well as multiple toolbar filters to speed up your workflow
Universal asset preview. View preview of materials, lights, textures and render elements in a single viewer. Observe how parameter changes affect the appearance of the asset in a specific isolated setting
Intuitive asset creation. Quickly create new assets in the Asset Editor from the footer create menu, outliner filter icons or form the library Create section
Material ID & MultiMatte Render Elements. Render 2D masks of 3D objects for quick fixes in Photoshop and other image editors
UI display levels. Use either the Basic set of asset parameters or activate the Advanced mode to list all options
Material Metallnes. Added support for PBR shaders with its new Metallic layer of the Generic material
Curve Color Correction. Remap any texture colour values using R, G, B or H, S, V curve controls
Custom output resolution. Specify custom pixel resolutions without bothering with the aspect ratio
Intuitive camera UI. Redesigned layout for the camera controls letting you manipulate the quick and advanced parameters at the same time
Redesigned render settings UI. Better organisation for the advanced render settings with new functionality added
Adaptive Dome Light. Removes the need for setting up skylight portals, significantly speeding up your workflow when setting up interior scenes
New Lighting Analysis Tools. Now easier to visualise a scene’s real-world illumination values in lux or foot-candles
Automatic Exposure and White Balance. Once a scene loads, Auto exposure and white balance return the right settings, making the entire process point-and-shoot simple
Modernised shaders. The internal shader structure used in V-Ray for SketchUp is updated and modernised. This improves the render speed, GPU Engine feature support and V-Ray Cloud compatibility
Render speed. V-Ray now renders twice as fast on average thanks to a large number of performance optimisations
Twice as fast V-Ray GPU. New rendering architecture renders twice as fast across GPUs with support for more of V-Ray’s high-end production features and bucket rendering mode
Denoising with AI. Use the new NVIDIA AI Denoiser to instantly remove noise while rendering and make close to real-time iterations
Denoised Render Elements. Using the default V-Ray Denoiser, you can also now denoise separate render elements for added control in post production